The briefing for this commission asked us to choose a board game and develop two follow up A4 pieces highlighting a fundamental characteristic of the game.
In this case I chose RISK. This game is based on warfare and to win it you must face your rivals and fight to conquer all the territories.
Based on this concept, I develop three daily situations in which people usually argue over trivial events. I showed them using conversations through messages on a smartphone under the claim «we like conflict».